Mocomi Creative Labs for Kids
What is  Mocomi Creative Lab?

A. It lays emphasis on the development of thinking skills and doing skills for young learners in a  trainer led environment at your very own school, in a learner-centric environment, thereby focusing on an optimal functioning of a mind by using visuals & animations.
  B. It draws forth the latent capabilities and sensitivities of the mind rather than filling it with pre-defined information. Hence, learning is natural, active and meaningful as it happens in the context of the experience that one goes through.
  C. The teachers of the Mocomi Creative Labs module act as ‘facilitators’ of learning by providing an environment where students search for meanings, appreciate uncertainty, inquire responsibly and draw inferences for their higher growth, thereby enhancing their higher order thinking skills.
D. Mocomi's pedagogy takes the learner through a simple yet powerful process of reflection and realization through Animation, Graphics and Mind Games. Its structured experiential process enables delivery of all the four fundamentals of Thinking – Skills, Concepts, Processes and Models.


The Mocomi Creative Labs offers a completely fresh approach to learning by developing the right and left brained child holistically through experiences that are fun and engaging.
The Animation workshop instils in children essential skills such as planning, scheduling, organization, designing and animation to name a few applying the same collectively to create a short animated film.
The skills taught in the workshop have numerous real world applications including creating world-class presentations for all subjects such as bring science experiments to live through animation.
The Animation Workshop will be invaluable to children in their schooling, extra curricular and social activities by instilling in them tomorrow's skills today!

Learning Outcome

Module 1- Animation

This module will get the students introduced to the magical world of Animation in which the student can get there imagination to life the module will also teach them a new approach to make school project presentation which they need to submit from time to time. Student will learn a new way of looking at the their boring text book and get the chapter from history or  experiments of science to life. This module is not just a fun course but will also give student a new approach of learning.

Module 2- Gaming

Having fun playing games like Angry bird and temple run, so this is the chance for learners to not just play but create their own fun games and share it with the world and who knows may be their game just might become the most played game of the year.
This course will teach learners how to create their own 2D and 3D game, in process they will learn to have fun mixing their creativity with maths logic for creating an exciting and dynamic game.


From: 25th Apr 2015
To:     25th May 2015


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